KLAW
About
https://github.com/SUHMIF/KLAW
I present my first project at which point I had functioned as the sole gameplay programmer. This was initially developed within 2022, during my level 3 extended diploma experience at Sunderland College, with a team consisting of a concept artist and musician. This project allowed me the time to learn how to appropriately employ; Tags, Layers, Collision, and Triggers through iterative experimentation. Lasting approximately one month, we were given the assignment theme of recycling where I built it in editor version Unity 2020.3.16f1 and the controls were handled utilising the Legacy Input Manager.
My micro-game is played by using a keyboard’s ARROW keys for positioning the claw together with holding down SPACE to close the claw around items to pick them up. You get 60 seconds to grab as much as possible and drop the items into their specific bin to gain points. Furthermore, the sprites were also developed by me and were influenced by The Claw Machine mini-game from Welcome to Willy’s Fun Park! by Hervé Ast.



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